532

Raw Data Points From Survey’s and Interview’s

SCAD

2024

Project Overview:

Writing is essential, but measuring progress is slow and subjective. Rune uses AI to give educators
real-time assessments and insights, helping every student become a confident communicator.

Team:

Max Bloom, Steven Vasil, Max Claride-Hook

Role

Lead UI Designer

Duration

10 Weeks

Year

2024

Responsibilities

Wireframing, Design Systems, Prototyping, etc.

our goal...

To create a gamified writing tool that improves handwriting for all students, while reducing hand strain and offering early support for children with dysgraphia through teacher insights.

My Role

Throughout the project, I was deeply involved in every stage, with a focus on translating insights into clear, actionable design solutions.

As the UI and Visual Design Lead, I led the creation of layouts, design systems, and final visuals ensuring that each screen was both user-friendly and visually cohesive.

The Problem

1 and 5 people worldwide could have dysgraphia and not even know it yet, most go undiagnosed in childhood, struggling for years without realizing why writing feels so much harder for them than others

How research and data guided our product decisions

Research Plan

35 Articles

32 Participants

8 Interviews

Secondary

Survey

Interview

Research

Insights

After analyzing the articles, we synthesized key insights, compelling data, and powerful quotes that shaped our initial understanding and guided our approach to the problem

  • “At a young age, dysgraphia is often looked over and dismissed as lazy and “chicken-stratch”

    NCDL

    “Common challenge is using signals on the paper, such as margins, to assist with organizing their writing”

    Dyslexia IDA

    “Occupational Therapy seems to be the only help children get for fine motor skill help”

    New York Times

    “Learning to spell requires explicit instruction and its harder to learn than reading”

    Psych Performance

5% to 20% of people have dysgraphia

Cleveland Clinic

1 and 3 (35.7%) of children struggle with writing

National Literacy Trust

Main Insight

Dysgraphia is often mistaken for carelessness in young students, underscoring the need for earlier recognition and broader support, especially since it's challenging for teachers to spot subtle struggles while managing a full classroom

Survey

To support our secondary research, we conducted a survey with 32 participants. Including educators and individuals with lived experience to gather firsthand insights into awareness, challenges, and support strategies.

At what age did you first realize or get diagnosed with dysgraphia?

Which writing challenges do/did you experience most?

Where your difficulties ever mistaken for laziness, lack of effort, or lack of intelligence?

What types of support (if any) helped you most?

If you could change one thing about how schools handle dysgraphia, what would it be?

Type your response...

Type your response...

before age 8

messy or illegible handwriting

yes

8-12

hand pain or fatigue

no

13-18

slow writing

not sure

18 and above

using to much pressure

avoiding writing altogether

other

8

58%

42%

Interviewees

have been diagnosed with dysgraphia

have worked with students diagnosed with dysgraphia

Interviews

To deepen our understanding and support our research, we interviewed 8 participants, including educators and people with dysgraphia, to hear directly about their experiences.

Problem Statement

1 and 5 people worldwide could have dysgraphia and not even know it yet, most go undiagnosed in childhood, struggling for years without realizing why writing feels so much harder for them than others

Writing difficulties in a classroom setting often go unnoticed or are misunderstood, affecting students confidence, academic performance, and engagement.

Target Audience

elementary school students

ages 7–10

elementary school educators


Personas

We used insights from our primary research to develop detailed personas and an empathy map that accurately reflect our target audience

CLASSROOM SUPPORT

XX

Nick Gloom: 11 years old

Elementary Student

Location: Alexandria, VA

Public school student with dysgraphia. Strives for academic success and social belonging.

Key Tasks

Completing in-class and homework assignments

Taking notes

Studying and taking tests

Building confidence in academics

Effective communication with teachers and peers.

Reliance on Technology

Inability to write freely

Perceived unfairness in academics

Overwhelming feeling

Expectations from others

Patience and understanding from teachers and peers

Accommodations on homework and tests.

Tasks in group work that highlight his skills.

Progress in his writing skills.

Academic Success

Love for Learning

Support from Adult Figures

Social Acceptance

Long-term Confidence


Expectations

Frustrations

Motivations

"Dysgraphia makes writing hard, but it doesn't stop me from sharing my ideas and showing how smart I really am."

Writing Pain

Memory to Motor

Need for Support

Patience Level

CLASSROOM SUPPORT

XX

Alicia Wilson: 31 years old

Executive Assistant

Location: St. Louis, MO

Diagnosed with dysgraphia later in life, uses assistive technology and strategies to excel in her career.

Key Tasks

Managing work load

Using assistive technology

Managing Adult responsibilities

Seeking emotional support


Late diagnosis

Limitations in writing intensive tasks

Organizing thoughts

Self doubt

Difficulty expressing ideas

Frustrations with technology

Understandings and expectations from employers

Acceptance from peers

Collaborative work environments

Practical and emotional support

Perfecting coping mechanisms

Succeeding in her career

Overcoming struggles

Seeking emotional fulfillment

Raise awareness and support others

Expectations

Frustrations

Motivations

Writing Pain

Memory to Motor

Need for Support

Patience Level

"Discovering my dysgraphia at 30 wasn't the end of my story—it was the beginning of learning how to thrive by embracing my strengths and finding new ways to succeed."

Journey Map

Walking through a child’s experience with a classroom writing task helped us identify key emotional moments, actions, and pain points where support is most needed.

Features

Prompt Given

Preparing to Write

Writing

Struggle/ Avoidance

Submission/Response

Actions

Listens to the teacher's instructions

Looks at the board or worksheet

May ask clarifying questions

Grips pencil tightly

Adjusts posture, paper, or hand

Stares at the blank page

Starts forming letters slowly

Uses full arm movements

Erases often, applies too much pressure

Stops writing or zones out

Hides paper or tries to copy from a peer

Asks for help or crumples up work

Turns in incomplete or messy work

Avoids eye contact

Waits for feedback or watches others finish

“I hope this isn’t a long one.”

“Everyone else is already starting.”

“I don’t know how to spell that word.”

“I don’t know where to start.”

“This already feels hard.”

“I hope I can keep it neat this time.”

“Why is this taking me so long?”

“My letters are all squished.”

“I just want to be done.”

“This is too hard.”

“The teacher probably thinks I’m lazy.”

“I hate this.”

“Mine doesn’t look like everyone else’s.”

“Maybe I’ll get in trouble.”

“I hope no one sees it.”

Anxious

Hesitant

Overwhelmed (before even starting)

Tense

Self-conscious

Nervous

Frustrated

Fatigued

Embarrassed

Defeated

Embarrassed

Isolated

Insecure

Relieved it’s over

Discouraged

Thoughts

Feelings

How might we...

create an engaging writing experience that helps all young learners improve their handwriting while giving educators better tools to support those with dysgraphia?

Final Deliverables

dashboard

+

physical product

+

vision video

Proposed Concept

A gamified writing tool designed to improve handwriting for all students, while specifically supporting children with dysgraphia by reducing hand strain and providing teachers with early insights.

35 Articles

Analyzed

We conducted a thorough analysis of a diverse set of articles from both academic and practical sources.
This included peer-reviewed journals, expert commentaries, and educational resources. We evaluated each article based on its credibility, relevance to our topic, and the depth of insight it provided.

Child Mind Institute 


Science

https://childmind.org/article/understanding-dysgraphia


Separately, apart from these motor issues, there is a cognitive side to dysgraphia. The cognitive challenges include struggling with spelling, grammar, punctuation, sentence structure, and overall written expression. A child with dysgraphia might have a hard time translating their ideas onto paper.



Insight


National Library of Medicine

Science

https://pmc.ncbi.nlm.nih.gov/articles/PMC7082241

Writing is a complex task that is vital to learning and is usually acquired in the early years of life. ‘Dysgraphia’ and ‘specific learning disorder in written expression’ are terms used to describe those individuals who, despite exposure to adequate instruction, demonstrate writing ability discordant with their cognitive level and age. Dysgraphia can present with different symptoms at different ages.

Insight


New York Times

Education

https://nylag.org/the-new-york-times-struggling-teenagers-left-out-in-new-push-to-overhaul-reading


Students with dyslexia have trouble looking at the written word and blending the sounds into language. The city has rolled out universal screening to help identify these children in elementary grades, officials said. But few older students have been assessed.

Insight


Physical Therapy

https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2018.02006


Developmental dysgraphia is a disorder of writing/spelling skills, closely related to developmental dyslexia. For developmental dyslexia, profiles with a focus on phonological, attentional, visual or auditory deficits have recently been established. Unlike for developmental dyslexia, however, there are only few studies about dysgraphia, in particular about the variability of its causes. Research has demonstrated high similarity between developmental dyslexia and dysgraphia. 



Insight


Child Mind Institute 


Science

https://childmind.org/article/understanding-dysgraphia


Separately, apart from these motor issues, there is a cognitive side to dysgraphia. The cognitive challenges include struggling with spelling, grammar, punctuation, sentence structure, and overall written expression. A child with dysgraphia might have a hard time translating their ideas onto paper.



Insight


New York Times

Education

https://childmind.org/article/understanding-dysgraphia


Separately, apart from these motor issues, there is a cognitive side to dysgraphia. The cognitive challenges include struggling with spelling, grammar, punctuation, sentence structure, and overall written expression. A child with dysgraphia might have a hard time translating their ideas onto paper.



Insight


Wireframes

We carefully developed and refined detailed user scenarios to fully understand the writing journey.

These insights were translated into thoughtfully crafted wireframes that formed the foundation for our
low-fidelity frame testing and informed key design decisions.

Flows

These flows helped us map out how teachers and students would interact with our system. By visualizing these key interactions, we identified core functionality, surfaced design gaps, and laid the foundation for prototyping both the dashboard and the smart pen experience.

Start a Handwriting Session

Start

Session

Students

Complete

Task

Login to Dashboard

Select

Class/Group

Choose Handwriting Activity

Letters

Shapes

Words

Early Dysgraphia Detection

Teacher

Receives

Report

Report Offers

Suggestions

Pen Tracks Stroke Behavior

System

Compares

Results

Dashboard Highlights

Outlier

Delayed Formation

Grip Pressure

Inconsistencies

Real-Time Gamified Handwriting Game

Points for

Dashboard

Leader

Students

Complete

Task

Start a Timed Challenge

Students

Receive

Prompt

Students Write Using Physical Pens

Glows Green = Correct

Red = Retry Prompt

Visual Idenity

Primary Typography

Aa

Poppins

Medium, Semi-Bold, Bold

20pt

18pt

16pt

16pt

Poppins - Bold

Poppins - Semi-Bold

Poppins - Medium

Poppins - Bold

Heading 01

Heading 02

Body

Numbers

Brand Colors

#3563E3

#626262

#F3F8FF

#FFFFFF

Physical Product

Simultaneously we dedicated time to developing and testing our physical product, focusing on refining its design, improving functionality, and ensuring it met both user needs and quality standards.



Learn how our physical product came to be!



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User Testing

We used Maze to run multiple rounds of user testing, collecting actionable feedback on usability and design. The insights helped us identify pain points, validate decisions, and make targeted improvements to enhance the user experience.

Post Testing Iterations

Based on insights from Maze testing, we made several targeted refinements to our product. These included improving usability, adjusting design elements, and addressing user pain points to ensure a more seamless and intuitive experience.



Game Flow

The Game Flow section lets educators control the pace of each lesson with ease adjusting questions, viewing live responses, and guiding students in real time for a smooth, engaging experience.

Library

The Library is a central hub for all lessons, activities, and resources. It’s easy to browse, organize, and launch content giving educators quick access to everything they need to teach effectively.


Reports

The Reports section offers a streamlined overview of class performance, lesson outcomes, and individual progress. Designed for clarity, it helps educators make quick, data-informed decisions without the clutter.



Students

The Students section provides a clear, organized view of each student’s progress, participation, and activity. With easy access to names, performance insights, and engagement levels, educators can quickly identify who needs support and who’s thriving all in one place.



Final Screens

Integrated Features

Privacy

Insights

Quick Interactions

Gamification

AI Driven Data

Transparency

Humanizing

34/40

Class Accuracy




Capitals of the World:


Students proved their excellent knowledge of the topic with an outstanding average score

16 Players

10 Questions

15 Minutes

Privacy

We designed our system to prioritize student privacy while still accurately displaying class data. Names and details are shown only when needed, ensuring users get the right information without compromising confidentiality.


Each lesson generates clear, actionable insights to help educators track student understanding and engagement. This makes it easy to spot trends, adjust instruction, and support learners more effectively.


Insights

􀊄

Play

􀊄

Play

􀊄

Play

George Crosses the Delaware

George Crosses the Delaware

George Crosses the Delaware

Answer questions related to the revolutionary war and george washingotns role in the founding of the United States of America

Answer questions related to the revolutionary war and george washingotns role in the founding of the United States of America

Answer questions related to the revolutionary war and george washingotns role in the founding of the United States of America

Gamification

We added gamified elements to boost student motivation and participation. Points, badges, and progress tracking make learning more fun and engaging.


A

1

2

3

We streamlined the writing process with quick prompts and intuitive tools, making it easy for students to share ideas and interact without friction.


Quick Interactions

Barack has been holding the pen with a range of grip pressure, which might be causing hand fatigue. His writing angle has improved, but he struggles with maintaining consistent speed.

Showing no signs of Fine Motor Regression

Slow Writer

Heavy Grip

Misshapen Letters

Reversed Letters

Hand Fatigue

AI Driven Data

Our AI analyzes student input in real time to deliver smart insights, track progress, and highlight learning gaps giving educators data that’s actionable, not overwhelming.


Class 1

Connected

Alex Parker

Pen 3

Taylor Morgan

Connected

Jordan Lee

Connected

Pen 2

Pen 1

We built transparency into every layer students and teachers can clearly see progress, feedback, and performance data, fostering trust and accountability.


Transparency

We added fun, personalized Memojis to make the experience more engaging and relatable bringing personality and connection into every interaction.


Humanizing

Vision Video

Take a look at how we’re making handwriting fun and accessible for everyone in our vision video!

Process Book

Want to know more ? Learn how our project came to be!

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MY Resume

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Contact details

austinjosephdesign@gmail.com

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